User Guide & Reference
Studio Manual
A comprehensive guide to audio-reactive animation, frequency filters, particle simulation, and timeline editing.
01. Core Workflow
1. Upload Audio
Import an MP3 or WAV file. The audio engine automatically generates timeline waveform peaks.
2. Add Visual Components
Add Circular, Spectrum, or Waveform visualizers, particle dust, typography titles, and background art.
3. Tune Reactivity
Set components to react to Bass (kicks/808s), Mids (vocals/synths), or Highs (hi-hats/snares).
4. Arrange & Export
Trim and arrange layer clips on the CapCut timeline, preview in real time, and export 1080p MP4.
02. FFT Frequency Filtering
The audio engine calculates live FFT magnitudes divided into 3 responsive bands:
BASS (20 Hz – 400 Hz)Ideal for ring radius expansion, kick strobe flashes, and particle bursts.
MIDS (400 Hz – 2500 Hz)Ideal for typography scale bounce, glow pulses, and lead synthesizer tracking.
HIGHS (2500 Hz – 16000 Hz)Ideal for crisp starfield sparkle and rapid oscilloscope spikes.
03. Studio Hotkeys
Play / PauseSpace
Undo ActionCtrl + Z
Redo ActionCtrl + Shift + Z
Duplicate LayerCtrl + D
Delete LayerDelete
Save ProjectCtrl + S
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